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Dr. Lev Manovich is a digital culture theorist, writer, and artist whose work has had a profound impact on the way we think about media and technology today. His books include Cultural Analytics, AI Aesthetics, Instagram and Contemporary Image, and The Language of New Media. He has been included in the list of “25 People Shaping the Future of Design” in 2013 and the list of “50 Most Interesting People Building the Future” in 2014. Recognized as one of the most influential voices in contemporary media theory, Dr. Manovich’s work is essential reading for anyone interested in understanding the role of technology in contemporary society.
Samuel Bianchini is an artist and associate professor at the École Nationale Supérieure des Arts Décoratifs—Paris (EnsAD) / PSL University Paris.
Supporting the principle of an “operational aesthetic,” he works on the relationship between the most forward-looking technological “dispositifs”, modes of representation, new forms of aesthetic experiences, and sociopolitical organizations, often in collaboration with scientists and natural science and engineering research laboratories.
His works are regularly shown in Europe and across the world: MAAT (Museum Art Architecture Technology, Lisbon), Zürcher Gallery (New York), Wood Street Galleries (Pittsburgh), Nuit Blanche Toronto, Waterfall Gallery (New York), Medialab Prado (Madrid), Palais de Tokyo (Paris), Kunsthaus PasquArt (Biel), Art Basel, Institut Français of Tokyo, Stuk Art Center (Leuven), Fiac, Centre Georges Pompidou (Paris), Deutsches Hygiene-Museum (Dresden), National Museum of Contemporary Art (Athens), Jeu de Paume (Paris), Laboratoria (Moscow), Thessaloniki Biennale, Centre pour l’Image Contemporaine (Geneva), space_imA and Duck-Won Gallery (Seoul), Museum of Contemporary Art Ateneo de Yucatán (Mexico), ZKM (Karlsruhe), Musée d’Art Moderne de la Ville de Paris, etc…
Dr. Li Jiaqi, assistant professor, Faculty of Humanities and arts, Macau University of science and technology. Doctor of science, major in information technology. He has been engaged in teaching and scientific research in the direction of digital media for many years. He has published papers in image processing, artificial intelligence, game research and other
directions. He is a participant in the game industry and a deep participant in the ACG field. He is committed to studying independent game culture, game history and culture, Animation culture and other ACG subculture fields.